Best setup for street fighter 3 pc 2017
The feedback from those early videos was immensely positive. " will do this thing where he's having that sixth sense, where he knows something's about to happen, and he'll say, 'Check this out,'" says Bobby "Scar" Scarnewman, a longtime fan of Ross' who would later end up working alongside him at both Twitch and Cross Counter, where he featured on episodes of Excellent Adventures. Ross is joyfully boisterous, and had a knack for calling out big moments before they happened. All the while, they talked up their movements and strategies while playing. They're comfortable and clown on each other. Ross and Gutierrez had a fun but relatable chemistry. "I just wanted to play matches was like, 'Well, let's record it.'" For Ross, this was the best possible collision of his two interests. The cornerstone of the channel was "The Excellent Adventures of Gootecks and Mike Ross," a show with a simple premise: Gutierrez and Ross would play matches of Street Fighter 4 online against other players and record their voices. This began Ross' career as one half of the YouTube channel Cross Counter. The video did surprisingly well, and Machinima wanted more. Gutierrez secured a deal to play the game and offer their impressions, and Ross went along for the ride. It was a bust, but took place in the building that housed media network company Machinima, which was looking for someone to help them film impressions of Street Fighter 4. (Gutierrez did not respond to our request to be interviewed for this article.) According to Ross, the two bonded over their mutual love of SF4, bouncing around ideas for videos that could expose more people to the game, and started putting some of those ideas together.Įventually, Gutierrez reached out to him about doing an audition for a reality show.
Ross played MvC2 and Gutierrez played Street Fighter 3: 3rd Strike, which meant they saw each other, but didn't interact all that much. That included Ryan "Gootecks" Gutierrez, who Ross had met during his days in arcades. If someone cared enough about the game to be there that long, they were probably worth talking to. He regularly played SF4 late into the night, bonding with people who were still playing at that time.
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When it released in arcades in 2008, Ross' passion for fighting games returned in full force. Then, in 2007, when the world got its first glimpse of Street Fighter 4, a game which heralded the return of the traditional 2D fighter. MvC2 was released on home consoles in 2000, right before the "dark age" of fighting games when the most revered developer in the scene, Capcom, failed to put out much in the way of captivating fighting games. This new interest came at a good time too, as the games themselves were getting a bit stale. For a lot of people in his classes, the idea of people taking games this seriously, of trying to determine who was the best at a video game, was striking. He started putting together interviews and videos talking about fighting games. Why not take his two interests-fighting games and making videos-and meld them together? He didn't want to make the same high-concept art films everyone else were putting together, so he had another idea. | CapcomĪs he fostered that love, Ross began college and majored in communications. Back then, it's all you really needed to keep a community going.
All that really mattered then was how many people were huddled around the arcade machines, how many people were willing to drive half an hour to play a game. In the first few months after its release, Ross would go anywhere the game would take him, looking to fight anyone he could. Ross became obsessed with getting better at it. It was flashy, but deeply rewarding to learn. Capcom 2, with its hectic three-on-three matches, enormous roster, and deluge of powerful super abilities. Ross was most stricken by 2000's Marvel vs. "There's people here that care about something," Ross remembers thinking. He played a bit of everything, but he came to love fighting games because their communities were the most passionate about seeing who could beat who. Instead, he hung out at most of the arcades in SoCal. Growing up in Southern California during the 90s and early 00s, Ross didn't like school-he hated sticking around after the bell rang, so he never joined any after-school activities.
It was the start of a life-long love affair that would propel him to stardom, make him a legend to thousands of people, and nearly destroy him. At the Video 94 rental store in West Covina, California, high school student Mike Ross had found something he really cared about: fighting games.